FIND YOUR DREAM JOB AT KEVURU GAMES
To become an artist in game development, Dmytro has come a long way and tried himself in many other professions. However, he focused on what inspires him the most. Read his switching story, where he shares his experiences and tips on how to break into gamedev and land your first job. Read at gamedev.dou.ua.
In the article for 80.lv, we tell you how our Weapon Department approaches the creation of weapons, how we communicate with customers, why modeling sci-fi is more difficult than realistic weapons, and why artists should visit the shooting range and learn to shoot. Read more at 80.lv.
Examples of numerous switchers at Kevuru Games show – if you dream of working in game development, this wish can become a reality. Read the third part of the Switching Stories series, in which an assistant to an accountant, a lawyer, an engineer, and a print designer share their experiences. Read at linkedin.com.
Viacheslav Titenko, TechArt and VFX lead at Kevuru Games, together with Houdini Artist Pavel Filevsky, analyze several practical cases of using UE with Houdini. The examples are appropriate for Unity, as well as in combination with other procedural applications like Blender. The material will be useful for tech and VFX specialists, level artists and designers, […]