Stefan Dowhan, Creative Director in Kevuru Games, collected his own observations about methods that allow to work faster and more conveniently.

In addition, his comparison of making art with solving mathematical problems gives a certain opportunity to rethink art.

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Below you can see the beginning of the article.

My name is Stefan Dowhan, and I am the Creative Director of Kevuru Games. In this article, I will share my observations on what, in my opinion, beginners and even experienced CG artists lack in order to work faster and more conveniently. While the techniques described may be obvious to you, in my experience, some of the information may be new to you.

Novice artists can often be recognized after they complicate the drawing process for themselves. I had the conviction that if a photograph consists of pixels, then I just need to repeat each one, and I can depict anything. Following this approach, the beginner tries to repeat the photo exactly, but even painting on top of the photo will not give the desired quality without understanding the basics.

To learn how to draw better, it is more useful to study someone else’s art, rather than photographs. This is more likely to help you understand what you want to achieve in your work, and, first of all, understand that drawing is always the ability to find patterns, simplify the complex, and not repeat it.

It is important to learn from the experience of others, because if artists always did only what comes to their mind, the history of art would remain at the level of cave paintings.

Art develops when it is based on the achievements of past generations, otherwise objectively modern quality cannot be achieved. It seems like a paradox when you remember that the creative community is essentially a countercultural phenomenon that wants to stand out and seek to rethink any tradition.