Before starting work on a 3D model of a weapon, it is advisable for the artist to get acquainted with it physically.
According to our lead weapon artist Ivan Dikhtiar, it would be nice to go to a shooting range or weapon shop and hold it in your hands.
And all because you need to feel the material yourself, get acquainted with the proportions, technical capabilities and, most importantly, the texture. And then start practicing.
So, write down Ivan’s useful life hacks on creating the right weapon model and learn about the challenges that junior specialists face.
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