Viacheslav Titenko, TechArt and VFX lead at Kevuru Games, together with Houdini Artist Pavel Filevsky, analyze several practical cases of using UE with Houdini. The examples are appropriate for Unity, as well as in combination with other procedural applications like Blender.
The material will be useful for tech and VFX specialists, level artists and designers, and game developers. Case studies will help you better understand the techniques used in modern games, improve your pipeline to solve complex problems, and choose the path of further development.
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