Kevuru Games is a leading European art production and game development studio engaged in creating transformative entertainment projects for clients from all over the world.
- Top 10 world game publishers. We successfully deliver projects for such giants of the gaming industry as Lucasfilm, Epic Games and EA.
- Long-term client partnership. Our average client partnership extends to 3+ years thanks to a deep understanding of the needs of the client and the high quality of work.
- Top 20 world best PC games. Our team contributed to games like Fortnite, Star Wars: Tales from the Galaxy’s Edge and more – you can always take a closer look at our projects.
- 100+ million active gamers. Players around the world enjoy the games developed in partnership with Kevuru Games.
Main corporate facts about us:
- 166% employee growth in 2021.
- 350+ talented artists and highly skilled game developers.
- 60% senior specialists, both carefully hunted and lovingly grown from juniors in the company.
- 11 years of experience in the global gaming industry.
All our employees choose what they are interested in doing, and we, in turn, provide them with a smooth, understandable and transparent way of professional development, as well as guarantee them the most comfortable working conditions and perks.
We are looking for a Middle UX Designer.
- Visual Design: Solid understanding of visual design principles and the ability to create visually appealing interfaces. Proficiency in tools like Adobe Photoshop, Sketch, or Figma for creating UI mockups and visual assets;
- Collaboration and Prototyping Tools: Proficiency in collaborative tools like Figma or InVision for sharing designs, gathering feedback, and collaborating with cross-functional teams. Additionally, mastery of prototyping tools like Framer, Proto.io, or Marvel for creating interactive and high-fidelity prototypes;
- Interaction Design: Designing intuitive and user-friendly interactions and user flows, including wireframes, prototypes, and interaction models;
- Collaboration and Communication: Strong collaboration and communication skills to work effectively with cross-functional teams and stakeholders, actively listen to feedback, and present design solutions. Proficiency in collaboration tools like InVision or Miro for sharing designs and gathering feedback;
- UX Writing: Strong writing and communication skills for crafting effective and user-centric interface copy. Familiarity with tools like GatherContent or Contentful for managing and collaborating on UX copywriting.
Would be a plus:
- User Interface (UI) Design: Solid understanding of visual design principles and the ability to create visually appealing interfaces that align with branding guidelines. Proficiency in tools like Photoshop or Sketch for UI design;
- Usability Evaluation: Knowledge of usability testing methods and the ability to evaluate and improve the usability of designs;
- Front-end Development Understanding: Familiarity with front-end development technologies to effectively communicate with developers and ensure the feasibility and implementation of design concepts;
- Project Management: Ability to manage time effectively, prioritize tasks, and meet project deadlines. Familiarity with project management tools like Trello or Asana to track progress and collaborate with the team.
- Design intuitive and visually appealing user interfaces for in-game menus, HUDs (Heads-Up Displays), dialogues, and other interactive elements. Apply visual design principles and ensure consistency with the game’s art style and branding;
- Create interactive prototypes to test and validate design ideas. Iterate and refine designs based on user feedback, playtest results, and collaboration with the development team;
- Collaborate closely with game designers, artists, developers, and other stakeholders to align on design goals, share insights, and ensure a cohesive user experience. Actively participate in meetings, brainstorming sessions, and design reviews;
- Document design decisions, guidelines, and specifications to ensure a clear understanding across the team. Communicate design concepts and rationales effectively to stakeholders, both verbally and visually.
- Remote work;
- Open management without bureaucracy;
- Salary reviews according to the results of performance appraisal;
- 5 days paid sick leave and 18 working-days’ vacation;
- Days off on National/Bank Holidays according to the legislation of Ukraine;
- Conferences, knowledge sharing activities, certification;
- Availability of sabbatical;
- Possibility to grow inside the friendly and professional team.